Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit

The post-apocalyptic TV show has come back to Prime Video, and it's safe to say that fans were pleasantly surprised by the caliber of its first season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it effectively portrayed different facets of the player's experience.

There was vault-dweller Lucy, striving to do the right thing and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's authority and unleashes significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has completely shed any moral compass out in the radioactive badlands.

Building Anticipation for a New Chapter

The show's first season ending disclosed key information about the culprits behind the nuclear war that trapped a population in bomb-proof bunkers for an extended period. It also left plenty of questions open for the next installment – and, this time, expectations are considerably elevated.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.

“Heading into the first season, people were like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the feedback to the show, so now people are bringing more excitement and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the series, despite the fact that it was a bit broken at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to translate into the show.”

In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its production team insisted on authentic items and locations were fabricated, reflecting the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a green screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a interactive medium, is to feel like it’s authentic.”

Actually, almost everything you see on-screen is real, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by accomplished storytellers who are also longtime fans, alongside the visionaries behind the franchise. This shared passion for the lore is evident in the end result.

The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This format will allow for a different weekly discussion, a dynamic the team themselves are looking forward to engage with.

“It has more depth, it’s bigger, it’s funnier, it has a lot of twists,” promises the game director. “I’m looking forward to seeing what people think.”

Richard Harrington
Richard Harrington

Lena is an art curator and writer with a passion for discovering emerging artists and sharing their stories.